Source: Media Outreach
Over 70 Speakers to Gather In-person and Online to Shed Light on Latest Trends in Digital Entertainment
HONG KONG SAR – Media OutReach – 30 November 2021 – The annual digital entertainment flagship event, Digital Entertainment Leadership Forum (DELF2021) will return to Cyberport on 10-12 December. Cyberport will transform into an intersection between industry knowledge exchange and first-hand experiences of the latest technologies to present an all-new digital entertainment carnival. Besides forum discussions under the theme “Infinity Games – Breaking the Limits of Digital Entertainment”, participants will be able to immerse themselves in digital entertainment and esports experiences with “sea”, “land” and “air” elements respectively to inspire infinite excitement. The three-day forum will be held under a hybrid format of online and in-person participation and will feature more than 10 esports tournaments and exhibition matches, as well as over 40 online and offline innovation showcases, workshops and game experiences.
As the hub for Hong Kong’s digital technology industry, Cyberport is committed to fostering the rapid growth of the digital entertainment industry by supporting start-ups to expand their networks and cultivating talents. DELF2021 will bring together more than 70 overseas and local expert speakers from renowned organisations, including international new media thinktank IPG Media Lab, Netease Esports X Tournaments (NeXT), Meta (formerly Facebook), disguise, Warner Music Asia, Riot Games, Animoca Brands, etc. to deep dive into the hottest topics such as esports, non-fungible token (NFT), Art Tech, the metaverse and more.
Immerse in the extraordinary experience of new technology in digital entertainment
The Experience Zone @ Cyberport will provide novel experiences for participants to feel the excitement of innovation and technology. For example, the SWIFT2 smart VR sports suit enables an immersive and sensational experience for the participants to not only see, but also feel the game environment with other senses. The latest gaming technologies like racing simulators, flight simulators and the VR omnidirectional treadmill are a few other examples of extraordinary esports experiences available at DELF2021.
Peter Yan, Chief Executive Officer of Cyberport, says, “With the public shifting its appetite for entertainment towards digital means, the technology-driven segments have led the growth of the global media and entertainment market. Pioneering developments in blockchain gaming, the metaverse and ArtTech are also powering the digital entertainment industry to new heights. Cyberport is glad to see a thriving market and is committed to propelling the growth of digital entertainment by organising events such as esports tournaments and art tech and innovator showcases. These events facilitate the industry to demonstrate the fruits of their labour and draw the attention of investors and the general public, allowing the public to gain a deeper understanding and experiences in digital entertainment. I hope the three-day DELF2021 and DE*SPARK throughout December will provide the general public, especially our youth, with an opportunity to savour the exciting world of digital entertainment through the insightful discussions, tournaments and exhibition matches, and start-ups showcases, and feel the buzz of the thriving digital entertainment industry.”
Terence Leung, Senior Manager of Esports and Youth Team of Cyberport, says, “DELF2021 will include the Infinity Games, designed with elements of ‘sea’, ‘land’ and ‘air’ to lead participants into a ground-breaking esports experience. There will also be a series of online and offline activities to be presented through innovative means, so that industry players, esports lovers, and people from different walks of life can immerse themselves in the ultimate digital entertainment experience anytime, anywhere.”
International spotlight events cover multiple digital entertainment areas
Another spotlight event is the APRU MetaGame Conference 2021, to be held on the second day of DELF2021 (11 December). Hosted by the Association of Pacific Rim Universities (APRU), a consortium of the world’s top research universities, the conference features local and overseas leaders to discuss digital skills of the future and universities’ role in preparing the next generation of innovators and changemakers., and how Esports can offer pathways to careers in engineering, education, youth development, etc.
The month-long DE*SPARK will officially kick-off during DELF2021. DE*SPARK will present multiple esports and gaming events, including RoboMaster 2021 Youth Tournament (Hong Kong), AWS DeepRacer 500 Strong Training Day and Valorant Champions, to further deepen the business and community’s understanding of the esports and digital entertainment industry.
The Digital Entertainment Leadership Forum is an internationally-acclaimed event in digital entertainment. In 2020, the two-day forum was held in a virtual and interactive format for the first time and brought together more than 70 speakers, and drawing a total of 600,000 views from almost 30 countries or regions. It presented 15 online tournaments, over 100 hours of exciting content, and over 30 incubators demonstrations.
For more details on the event and the full list of speakers, please visit the Digital Entertainment Leadership Forum website: http://delf.cyberport.hk/
For high resolution photos, please download via this link.
Photo 1: The annual Digital Entertainment Leadership Forum (DELF2021), will return to Cyberport on 10-12 December. Cyberport will transform in the intersection for industry knowledge exchange and first-hand experiences of the latest technologies to present an all-new digital entertainment carnival. (From left to right: Peter Yan, Chief Executive Officer of Cyberport, Eric Chan, Chief Public Mission Officer of Cyberport and Terence Leung, Senior Manager of Esports and Youth Team of Cyberport)
Photo 2: Peter Yan, Chief Executive Officer of Cyberport, analyses the latest development and trends in digital entertainment, and hopes DELF2021 can provide a platform for the industry to showcase its fruitful results, and participants can gain deeper understanding and share the excitement of the industry through the discussions and various activities.
Photo 3: Terence Leung, Senior Manager of Esports and Youth Team of Cyberport introduces the Infinity Games which are curated with elements of “sea”, “land” and “air” to provide participants with ground-breaking esports experiences.
Photo 4: The Experience Zone @ Cyberport will provide novel experiences for participants to feel the thrill of innovation and technology with “sea”, “land” and “air” elements to inspire infinite excitement.
Appendix 1一 Digital Entertainment Leadership Forum 2021More speakers to be announced soon.
Digital Entertainment Leadership Forum 2021 Agenda
Day 1 – 10 Dec 2021(Fri)
Opening
0900-0930
Registration
0930-0940
Opening
0940-0945
Welcome RemarksGuest of Honour: Dr George Lam, Chairman, Cyberport
0945-0950
Opening Remarks
Guest of Honour: Mr Alfred Sit Wing-hang, JP, Secretary for Innovation and Technology, Hong Kong Special Administrative Region
Winning Digital Strategies for Future Entertainment
1000-1020
How to Win the Future of Digital Entertainment?
Speaker: Mr Adam Simon, US Head of Innovation, UM; Senior Vice President Strategy, IPG Media Lab
1020-1040
Channel without Limit: The Changing Landscape of Entertainment Distribution
Speaker: Dr Max Howard, Former Animation Producer & Studio Executive, Walt Disney, Warner Bros. Feature Animation & DreamWorks; Visiting Professor, Academy of Film, Hong Kong Baptist University
1040-1100
Streaming without Limit: Enabling Content Creation and Streamers
Moderator:Mr Michael Heina, International Sector Director, Esports & Gaming, YouGov
Speaker:1/ Mr Carlos Alimurung, CEO, ONE Esports
2/ Ms Michelle Zhao, Director, Global Gaming for GCR, Meta
1100-1120
Experience without Limit: Next-generation of Virtual Production for Films and Videos
Moderator:Mr Eddy Wong, Founder & CEO, ICE Production LimitedSpeaker:Mr Cesar Caceres, Technical Head of APAC, disguise
1120-1130
Speed without Limit: FIA Motorsport Games Digital Cup HK Representative Show Match
1130-1200
Sporting without Limit: Digitalisation of Spectacular Sports – A Turnkey Solution for Fan Engagement
Moderator:
Ir Eric Chan, Chief Public Mission Officer, Cyberport
Speakers:1/ Mr Kenneth Lam, Executive Committee Member & Immediate Past President, Hong Kong Golf Association2/ Mr Owen Chan, Chief Executive, Hong Kong Automobile Association
1200-1220
Audio without Limit: The Integration of Game and MusicSpeaker: Becky Yeung, Regional Head of Brand Partnerships, Warner Music Asia
Winning Digital Strategies for Mainland Market
1220-1240
Culture without Limit: Redefinition between Esports and City Dynamics
Speaker: Mr Ben Zhao, General Manager, NetEase Esports
1240-1300
Talent without Limit: Nurturing Digital Creators for the Metaverse
Moderator: Mr John Huen, CEO, Koding Kingdom (HK) Ltd Speaker: Mr Senlin Feng, CEO, Taozicoding
Global Scaling of Hong Kong Digital Entertainment
1400-1420
Purpose without Limit: Construction of Open Metaverses Essential for Web 3.0 Development
Speaker: Mr Evan Auyang, Group President, Animoca Brands
1420-1440
Gaming without Limit: Building a Metaverse for Gamers
Speaker: Mr Hendrick Sin, MH, Co-Founder & Vice Chairman, CMGE Technology Group Limited
1440-1510
Talent without Limit: Building a Globally Thriving Entertainment Business Model
Programme Partner: Yesports Media Ltd.
Moderator: Mr Timothy Shen, Founder & Investor, Yesports Media Limited
Speakers:1/ Mr Hanjin Tan, Co-Founder, Naffiti 2/ Dr Henrietta Tsui-Leung, Founder & CEO, Ora-Ora
1510-1550
Nordic Hour – Fun without Limit: Spreading the Happiness of Nordic to the Rest of the World through Digital Entertainment
Programme Partner: Nordic Innovation HouseModerator: Mrs Binh Johansson, Community Director, Nordic Innovation House Hong Kong
Speakers:1/ Mr Peter Lübeck, CEO, Game Habitat2/ Ms Suvi Latva, Chief Business Advisor, Neogames Finland
1550-1600
Scaling Hong Kong DE Companies to Nordics: Hong Kong Delegates Ceremony
Breakout Sessions:
Time
Main Stage
Tech Track
Venturer Track
1600-1845
1600-1630
HKFA FIFA eNation HK Representatives Show Match
1600-1645
Speed without Limit: Fast and Furious Flying Excitement
Programme Partner:
Hong Kong Drone Sports Association (HKDSA)
Moderator:Mr Andy Chau, Chairman, Hong Kong Drone Sports Association
Speakers (Session 1):
1/ Mr Bruno Delor, Drone Sport Subcommittee Chairman, World Air Sports Federation (Fédération Aéronautique Internationale – FAI)
2/ Mr Eric Li-Koo, Technical Standards Director, British Drone Racing Association (BDRA)
Speakers (Session 2):
1/ Mr James Kang, Chairman, Korea Drone Racing Association
2/ Dr Michael Kostka, CEO, Drone Champions AG (DCL)
1600 – 1645
Marketers without Limit – How to Connect Brands with Audiences in MetaverseProgramme Partner: Interactive Advertising Bureau Hong Kong (IAB Hong Kong)
Moderator: Mr Ben Chien, Managing Director, AnyMind
Speakers:
1/ Mr Kevin Lee, Founder & CEO, Redspots Creative (Hong Kong) Co. Ltd.
2/ Mr Roger Li, Senior Director of Ad Creative, Yahoo Creative Studios, Yahoo
3/ Mr Steve Ip, CEO, Conductive Research
1645 – 1700
Reality without Limit: Embracing Extended Reality for Performance ArtProgramme Partner:
Hong Kong Extended Reality Association (HKXRA)
Speaker: Mr Steve Ng, SVP, Commercial Group, Product Marketing & Solutions Consulting, HKT
16:45 – 17:15
Branding without Limit: Talon – Brand Partnership with PSG on League of Legends
1700 – 1715
Production without Limit: How AI Scripting will Change the Entertainment Production
Speaker: Mr Kelvin Choy, Business Development Manager, mm2
1715 – 1745Growth without Limit: A Sharing Session by “Hong Kong Game Enhancement and Promotion Scheme (GEPS)” Awardees
Programme Partner: Hong Kong Digital Entertainment Association (HKDEA)Moderator: Mr Gabriel Pang, Chairman, Hong Kong Digital Entertainment Association Speakers:
1/ Mr Billy Hui, CEO, Trefle & Co. Limited
2/ Mr Hank Choi
Co-Founder, Minidragon Limited
3/Mr Janus Wong , CEO, Genuine Studio Ltd
1715-1730
Speed without Limit: New levels of Wireless in B5G and 6G
1745 – 1800Creation without Limit: Digital Arts for the Metaverse Speaker: Mr Vincent Yeung, Founder & Artist, Avatarisms
1730-1745
Engagement without Limit: Technology Solutions for the Sports and Entertainment Sector
Speaker: Mr Eduard Castell, Delegate, LaLiga in Hong Kong
1745-1815
Distribution without Limit: Technologies Empowering and Optimising Game Sales and Distribution Worldwide
Speakers:1/ Mr Jingbo Chen, Head, Xsolla Greater China
2/Mr Lilong Su, Founder & CEO, Long Tech Network
1800 – 1815
Gaming without Limit: Blocking Gaming 101Speaker: Mr Simon Wong, Vice-Chairman, Hong Kong Game Industry Association (GIA); Board Member, Hong Kong Digital Entertainment Association (HKDEA)
1815-1830Sporting without Limit: Insights of Cycling Esports
Speaker: Mr Nicholas Aaron Khoo, Co-Founder, SCOGA
1815 – 1830Protection without Limit: Microinsurance for Digital Assets
Speaker: Ms Kelly Lui, Head of Operations HK, YAS Microinsurance
1830 – 1845Audio without Limit: Secret of Game Music Production for Indie and AAA StudiosSpeaker:Mr Collin Chu, Game Composer, Spike and Crowd Studios
1830 – 1845Scaling without Limit: Mainland Opportunities for Hong Kong Mobile Games
Day 2 – 11 Dec 2021(Sat)
0830-0900
Registration
Main Stage
Talent Track
0900-1800
0930-1230
APRU Esports MetaGame Conference 2021
1200-1245
Breaking the Limits for Women in Games
Programme Partner: WIG Ambassadors
Moderator: Ms Dan Sun, Senior People Program Manager, Riot GamesSpeakers:
1/ Ms Kah Hui Teo, Global Localization Manager, Keywords Studios2/ Ms Kathy Wen, Director, People & Operations, Riot Games3/ Ms Rebecca Chan, General Manager, Visual Concepts China
1300-1800
Esports Corporate Challenge Finals – FIFA & Wild Rift
1245-1315
Changing the Narrative: The Future of Esports
Programme Partner: Women in Esports
Moderator: Dr Maria Stukoff , Director, Maker Space, University of Salford
Speakers:
1/ Ms Alice Leaman, Head of Operations, British Esports Association
2/ Mrs Shoubna Naika-Taylor, Curriculum Lead & Esports Manager for Coventry Crosshairs, Coventry College
3/ Ms Sue Lavasani, PPC Specialist, Corsair
1315-1330
Development without Limit: Insights from the Survey Report on the Development of Esports in Hong Kong
Speaker: Dr Claudia Wong, Post-doctoral Research Fellow, Hong Kong Baptist University
1330-1400
Ideation without Limit: Esports Business Case Competition Winners Presentation Session
Programme Partner: The Y.Elites Association & Student Elites
Moderator: Mr Leonard Chan, Chairman, Hong Kong Innovative Technology Development Association
1400-1430
Talent without Limit: Unleashing Youth’s Potentials
Programme Partner: Yesports Media Ltd.
1430-1445
Change without Limit: Grooming Youth through Esports
Programme Partner: Caritas Infinity Teens
Moderator: Ms Ching Yi Wong, Social Work Supervisor, Cyber Youth Support Team, Caritas Infinity Teens
Speaker: Mr Ka Hei Wong, Caritas’ Youth Representative
1445-1515
Creativity without Limit: A Teaser Workshop on Roblox Game Development
1515-1545
Education without Limit: Gamification is the Magic Key of STEM Education
Programme Partner: The Centre for Information Technology in Education (CITE)
Moderator: Mr John Huen, CEO, Koding Kingdom (HK) Ltd
Speakers:1/Dr Gary Wong, Assistant Professor, Faculty of Education, The University of Hong Kong; Director, Centre for Information Technology in Education
2/ Dr Stanley Wong, Head, Department of Information Technology, Hong Kong Institute of Vocational Education (Lee Wai Lee)
3/ Dr William Lai, Assistant Professor, Department of Creative Arts, School of Arts and Social Sciences, Hong Kong Metropolitan University
1545-1615
How Art Tech Can Facilitate STEM Education?
Moderator: Prof Jack Lau, Advisor, Articoin
Speakers:1/ Ms Peggy Cheung, Co-Founder, Articoin
2/ Mr Stephen Lam, Founder & Product Creator, Digital Oasis3/ Ryan Tang, Student
1615-1645
BTEC Qualifications in Esports
Programme Partners: British Esports Association & Pearson
Moderator: Mr Tom Dore, Head of Education, British Esports Association
Speakers:
1/ Ms Annabel Lawday, International Portfolio Manager, Pearson
2/ Mr Gary Tibbett, Education Manager, British Esports Association
1645-1715
How to Develop a Successful Esports Program?
Speaker: Mr Kalam Neale, Curriculum Lead, Barnsley College;
Director of Education, Strategic Esports Group
1715-1730
Safeguarding Young People and Solutions to the Issues
Speaker: Mr Tom Dore, Head of Education, British Esports Association
Day 3 – 12 Dec 2021(Sun)
Main Stage
0900-1230
Elderly Esports Experience Day (By Hong Kong Innovative Technology Development Association (HKITDA) & Rotary Club of Smart Hong Kong (RCSHK))
1230-1330
FIFA Tournament by Government Information Technology Professionals Association (GITPA) & Electrical and Mechanical Services Department (EMSD) Staff Club
1430-1800
Harry Potter: Magic Awakened Yesports Asia Cup Final
Attachment 2 – Schedule of Tournaments
Day 1 – 10 Dec 2021(Fri)
Activity
Venue
Format
2021 FAI Hong Kong Open Drone Racing Championship
The Podium, L4, Cyberport 2
Hybrid
CityU Underwater Robotics Competition
Multi Purpose Court, The Podium, L4, Cyberport 2
Hybrid
1120-1130
Speed without Limit: FIA Motorsport Games Digital Cup HK Representative Show Match
CyberArena, Arcade @ Cyberport
Hybrid
1600-1630
HKFA FIFA eNation HK Representatives Show Match
CyberArena, Arcade @ Cyberport
Hybrid
Rainbow Six Siege – HaxKase League S5
Cyberport Esports YouTube Channel
Online
2021 VALORANT Champions
Cyberport Esports YouTube Channel
Online
Day 2 – 11 Dec 2021(Sat)
Activity
Venue
Format
1300 – 1800
Esports Corporate Challenge Finals – FIFA & Wild Rift
CyberArena, Arcade @ Cyberport
Hybrid
APRU Esports Fellowship Graduation Competition
Cyberport Esports YouTube Channel
Online
2021 VALORANT Champions
Cyberport Esports YouTube Channel
Online
Day 3 – 12 Dec 2021(Sun)
Activity
Venue
Format
0900-1230
Elderly Esports Experience Day (By Hong Kong Innovative Technology Development Association (HKITDA) & Rotary Club of Smart Hong Kong (RCSHK))
CyberArena, Arcade @ Cyberport
Hybrid
1230-1330
FIFA Tournament by Government Information Technology Professionals Association (GITPA) & Electrical and Mechanical Services Department (EMSD) Staff Club
CyberArena, Arcade @ Cyberport
Hybrid
1430-1800
Harry Potter: Magic Awakened Yesports Asia Cup Final
Cyberport Esports YouTube Channel
Online
2021 VALORANT Champions
Cyberport Esports YouTube Channel
Online
Attachment 3 – Experience Zone @ Cyberport
Activity
Description
AWS DeepRacer Experience
Get hands-on experience with machine learning through AWS DeepRacer’s cloud based 3D racing simulator, a fully autonomous race car driven by reinforcement learning model at the physical track in Cyberport.
AME Motion Esports
Asia Motion E-Sports (AME) introduces brand new virtual reality / interactive technology, innovates simulation devices and self-developed game content to impact your cognition of fitness and Esports experience.
Gaming that Feels Real! by NMES
Creating an ecosystem of movement experiences through total immersion, the SWIFT² innovative closed loop system interprets your unique data to provide you with all the sensorimotor responses you need – precisely when your body tells you it needs them.
ER Esports Racing & Flight Simulation Experience
ER Esports is a new concept eSports enterprise that offers diverse all-about-eSports activities like experiencing, professional training, live event planning, tournament organizing and academic education.
Formula Square Experience
Formula Square is a platform for hosting “real-life virtual” model car competitions.
CityU Underwater Robotics Experience Zone
Underwater robotics public experience event
Cyberport Mobile Games Exhibition
A comprehensive mobile games exhibition from Cyberport community which covers multiple game genres
Talon Esports Fans Meeting
PSG Talon onsite fans meeting
HKMU Creative Arts Graduation Show
A creative art exhibition which covers animation, creative writing, file art, cinematic design, interactive entertainment etc.
“Infinity Photons” Interactive Projection
Bathed in ambient video light iterations of your image cascade around you creating haunting, shadowy figures resonating from your silhouette – audiences are invited to play, dance and collaborate in this immersive environmental experience.
Projection Mapping & MoCap Experience
The showcase presents four elements, including a student performance from the Hong Kong Projection Mapping Festival, a motion capture experience to sync your motions with a CG animation, create a CG animation with your own face, as well as one of the most effective PE STEM & recreational sport event technologies.
IVE Virtual Idol
IVE Virtual Idol is a full-body virtual avatar with an independent Artificial Intelligence with facial expression and eye changes.
Attachment 4 – DE*SPARK
Date
Activity
Description
Format
8.10.2021-19.12.2021
(Every Saturday & Sunday)
1430-1900
RoboMaster 2021 Youth Tournament (Hong Kong)
The RoboMaster Youth Tournament adopts a battle format combining two aerial and land R&D robots to cultivate the youth’s engineering and AI knowledge.
Hybrid
20.12.2021
AWS DeepRacer 500 Strong Training Day
The training allows participants to understand the basics of machine learning, the applications of AI deep neural networks, cloud computing, and the reinforcement learning and training algorithms in AWS DeepRacer.
Online
9.1.2022
0900-2000
RoboMaster 2022 Youth International Exhibition Game
The champion and runner-up teams of the RoboMaster 2021 Youth Tournament (Hong Kong) will participate in the international game to compete with contestants from other countries.
Hybrid
20-30.1.2022
Global Game Jam 2022 Hong Kong
Participants will work collaboratively with developers around the globe to create a game around a central theme within 48 hours.
Hybrid
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